Part 11
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Back to making no sense, are we?
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I mean, this is obviously not a plane.
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Get ready, folks. It's time for the exposition dump to end all exposition dumps.
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Paying attention to all that? No? Well, it doesn't matter. They'll be happy to explain it all again later.
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Well said. But first, how'd you like a little more talking?
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If they're controlled like player characters, then yes. Now can we finally-
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Son of a...!
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Yes, fine! I'll deploy you, you git! Now shut up and let me talk.
![](http://lpix.org/1365634/Chapter 8.jpg)
Anyway, this is a map for magicians. And axes, presumably, but we're not deploying Noah, because everyone's Level 5 or below, unpromoted. The Armor Cutter we got last chapter will also come in handy.
Also, notice the folks in the cells?
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Yeesh. Compared to our dudes, these goobers are out of their league. They're also unarmed, but we'll be able to fix that.
You might have noticed that one of them has a unique class, Vagrant. We'll get to that.
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Mina's not too bad. If we wanted to, we could squash her using Nothung, but there are more deserving characters.
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Siegfried's talking out of his ass, by the way. There aren't any reinforcements in this map.
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Let's roll!
Player Phase:
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Enemy Phase:
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Right off the bat, we can take out this soldier loitering near the entrance.
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Why are we building up this lady, again?
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Can't be impressed by that, since you'd have to be in a pretty poor chapter for his growths to go bad.
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Cia's in the chapter instead of Arthur, mostly because her level's low enough to make these folks a decent source of experience. We'll want all our guys to be a pretty good level by the time Act 1 is over.
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Kevin's lagging behind as well, in both the literal and figurative case.
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But boy, does he want to catch up.
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These troubadours are in a bad way, but I don't know why I should help them. Near as I can tell, they don't actually say or do anything. I suppose I could save them out of a feeling of duty or whatever, but I'd honestly have to rush to do it.
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At the end of the enemy phase, we get a brief interlude.
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Blazer, as much as I try to be charitable, just because the characters don't know who it might be doesn't mean that we need a rehash of what we already know. It just takes up space and wastes time.
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I suppose it's not too spoiler-ish to say that the guy with the unique class is yet another one of our main characters. So we've got a jerk, a wimp, another jerk, and a narcoleptic. Our heroes.
And speaking of our heroes...
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Look who's all chummy with the boss of this chapter.
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That's some random French in there. Of course, once you see what the Runes of Reason create, you'll agree that they deserve a fancy name. Perhaps a fancier one.
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Meta.
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You know, while we would have gone from the Blood Knight to this had we skipped the gaiden, doing two sympathetic characters in a row is just a little too much. At the same time though, I think Mina might have been a bit better done in terms of characterization than Lorraine, even if she hops back and forth from calling her soldiers incompetent to moping over her love that she'll never see.
I guess what I'm saying is that she has more character traits, even if they never seem to interact with one another.
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As I said, the Armor Cutter is very helpful with all these knights about. This knight in particular drops a door key if we didn't bring Althares. I like that. It's Blazer trying hard to make sure that the player can't get stuck if they decide to do something stupid.
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Putting our new Thunder tome to use here. It's on the heavy side, but it's good for when we want to take foes down in one shot instead of two.
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And until our mage here gets into the mood to gain magic, we'll be wanting to use it a lot. At least she's minimizing the speed problem.
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Meanwhile, killing the cavalier here gives Kevin a much-needed speed booster. I'd also give it to Corben if I decided to bring him, but I didn't, so I don't.
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The knights here are all immobile, so we can safely just run around them to get the moving enemies at our leisure.
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There are some cavaliers here, but we can corral them into this tiny chokepoint.
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And there go the Troubadours. Once again, I really don't know what the point of their existence is, especially since I probably couldn't save them without sacrificing a whole lot of experience to Siegfried.
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As Siegfried moves back down to recruit the first two, Inanna fills the gap.
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It's a little difficult, since she's not the most defensive unit, and her evasion isn't that high yet.
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To complement the door key, here's a thief with a chest key. This'll come in handy, actually.
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And now, it's recruiting time.
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A free Lightning tome for Arthur? Sweet! These three folks are leaving after this chapter, so we should loot the free gear that the game gives them with wild abandon.
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So as Anakin said, he can use Light magic, but there's one more thing about him. Something so special that he needs a video to demonstrate it.
TLP - Anakin's Motivation Quote
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Yes, this little guy is not only our bard, but he also refreshes people with voice acting. That's rather impressive from a technical standpoint, but it's also rather silly. For one thing, if you're going to be offering people encouragement, why pick such a generic quote to use? Why not something like "We're not done yet!" or "Let's keep moving!" or "BLOOD AND THUNDER!"
Still, voice acting is definitely ambitious. I can't fault Blazer for trying it, even if the execution is a little bland.
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Suitably empowered by fortune cookie slogans, Siegfried can run over and grab Ace.
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And we have another Iron Lance and Javelin. Nice haul.
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Blazer, this should come as an odd complaint, but would you please stop giving me so many Elixirs? At this point, I'm just selling them anyway.
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It's a very good idea to have a ranged option on this map, since the knights are actually quite strong.
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And it's very fortunate that Cia's base magic is so good, because she doesn't seem to want more.
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So the main problem with this map in regards to the new folks is that the enemies are a low level presumably for their benefit, but they can't really do much against them.
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Nice color scheme though.
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And just for kicks and giggles, here's the Unlock staff.
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I've honestly never used Unlock before, so seeing what the effect looks like is a new experience for me.
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Plus it means that Tamiko gets to show off some more.
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The instant we open the cell door for Eduardo, he immediately goes running off without any weapons to fight this knight.
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The reason for that will become painfully obvious right about now.
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Eduardo's stats also reflect this, as he's all about hitting for big numbers, if he can hit.
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Even if Ace, Eduardo, and Anakin leave at the end of this chapter, I tried to get them a level each just to show off their abilities.
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It's fortunate that I have the three of them working together, since that's the only way that Ace or Eduardo could actually kill something.
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See if you can tell me what the glaring hole is in my strategy.
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Yup, Siegfried looks like he's in some real trouble now.
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Fortunately, I come prepared.
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Just gonna keep gaining magic, huh? That's cool.
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And with all this setup, I can get Eduardo a level.
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Seems about right.
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When a guy's snoozing, Kevin can just walk right up and smack him in the face without a counter. Always handy.
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Even if I hadn't given him the Speedwing, that's an unusual amount of speed for a knight.
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Treasure one: another of the Emblem Weapons. You've probably been wondering to yourself, "If you lose all your gear after Act 1, why are we getting these unique weapons?" Well, assuming the event triggers properly, Blazer's accounted for that.
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This ought to come in handy as well.
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Now then, it's boss time!
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So it goes. Matter of fact, it goes like that for about half the rounds.
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In the time that it takes to wear her down, Inanna has a chance to impress me again. It's only +2 on her average magic, but it's still pretty dang amazing.
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Anakin...not so much.
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Blazer, why do you like giving bosses Elixirs?
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Level 15 is my goal for Inanna. If she doesn't pick up her stat gains, I'm just promoting her then and there.
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Gimme that!
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Two more misses later...
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Will we get a chance to meet this character who got name-dropped? Perhaps we shall.
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You don't say.
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Hey, Shon got to contribute in this conversation for once. Good for him.
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Okay, now brace yourself. If you didn't believe me before when I said that Kelik was 90's cool, then listen to his theme song.
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Yes, it will. What series does Kelik think he's in?
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That's just him fighting his urge to strangle someone.
Next Time: We meet a boss with the best facial expressions. The fact that he has more than one should tell you something.
Extras: Even though they're gone next chapter, let's see them anyway.
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Anakin
Class: Vagrant
Weapon Ranks: E in light
Affinity: Light
HP: 20 (55%) Lck: 6 (75%)
Mag: 5 (35%) Def: 3 (30%)
Skl: 3 (65%) Res: 6 (45%)
Spd: 9 (50%) Con: 7
All these great growths, and then he has mediocre magic. At any rate, with those growths on deck, Anakin can just zoom around the battlefield, refreshing anyone he needs to, and not have to worry too much about getting hurt in return. He also supports with a lot of the heavier hitters, so if he can mix it up with them, he's almost guaranteed to go unharmed.
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Ace
Class: Soldier
Weapon Ranks: D in lances
Affinity: Fire
HP: 25 (80%) Lck: 5 (40%)
Str: 5 (45%) Def: 7 (35%)
Skl: 5 (45%) Res: 5 (25%)
Spd: 8 (50%) Con: 8
The balanced member of the three, Ace is good in most of his stats and should turn out okay once he's gotten some levels under his belt. Unfortunately, much like his partner in crime, it's a case of needing a lot more of an investment that may already have been placed in other characters of an equivalent type.
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Eduardo
Class: Cavalier
Weapon Ranks: E in swords, D in lances
Affinity: Dark
HP: 30 (125%) Lck: 4 (35%)
Str: 9 (60%) Def: 5 (30%)
Skl: 6 (40%) Res: 0 (30%)
Spd: 6 (40%) Con: 8
As can be seen, Eduardo's growths are skewed more towards charging wildly, with little regard to his safety. He'll have enough HP to shore up his self-destructive habits, and his defensive growths are good enough that he might be able to increase those too. Would I use him over Corben? It's hard to say. I'd see which of them does better in their speed growth, because that's the deciding factor in the long run.